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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -2,15 +2,17 @@
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#define ENTITYMANAGER_H
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#include "dCommonVars.h"
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#include "../thirdparty/raknet/Source/Replica.h"
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#include <map>
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#include <stack>
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#include "Entity.h"
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#include <vector>
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#include <unordered_map>
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class Entity;
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class EntityInfo;
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class Player;
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class User;
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struct SystemAddress;
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class User;
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class EntityManager {
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public:
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