dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

View File

@@ -2,15 +2,17 @@
#define ENTITYMANAGER_H
#include "dCommonVars.h"
#include "../thirdparty/raknet/Source/Replica.h"
#include <map>
#include <stack>
#include "Entity.h"
#include <vector>
#include <unordered_map>
class Entity;
class EntityInfo;
class Player;
class User;
struct SystemAddress;
class User;
class EntityManager {
public: