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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -4,30 +4,35 @@
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#include <functional>
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#include <typeinfo>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "../thirdparty/raknet/Source/Replica.h"
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#include "../thirdparty/raknet/Source/ReplicaManager.h"
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#include "dCommonVars.h"
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#include "User.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "LDFFormat.h"
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#include "Loot.h"
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#include "Zone.h"
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#include "EntityTimer.h"
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#include "EntityCallbackTimer.h"
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#include "EntityInfo.h"
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namespace Loot {
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class Info;
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};
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namespace tinyxml2 {
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class XMLDocument;
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};
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namespace LUTriggers {
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struct Trigger;
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};
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class Player;
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class EntityInfo;
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class User;
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class Spawner;
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class ScriptComponent;
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class dpEntity;
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class EntityTimer;
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class Component;
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class Item;
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class Character;
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class EntityCallbackTimer;
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namespace CppScripts {
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class Script;
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