dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

View File

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#pragma once
#include <cstdint>
/**
* Bitmap of permissions and restrictions for characters.
*/
enum class PermissionMap : uint64_t
{
/**
* Reserved for future use, bit 0-3.
*/
/**
* The character has restricted trade acccess, bit 4.
*/
RestrictedTradeAccess = 0x1 << 4,
/**
* The character has restricted mail access, bit 5.
*/
RestrictedMailAccess = 0x1 << 5,
/**
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};