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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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42
dCommon/dEnums/PermissionMap.h
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42
dCommon/dEnums/PermissionMap.h
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#pragma once
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#include <cstdint>
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/**
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* Bitmap of permissions and restrictions for characters.
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*/
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enum class PermissionMap : uint64_t
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{
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/**
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* Reserved for future use, bit 0-3.
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*/
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/**
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* The character has restricted trade acccess, bit 4.
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*/
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RestrictedTradeAccess = 0x1 << 4,
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/**
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* The character has restricted mail access, bit 5.
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*/
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RestrictedMailAccess = 0x1 << 5,
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/**
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* The character has restricted chat access, bit 6.
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*/
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RestrictedChatAccess = 0x1 << 6,
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//
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// Combined permissions
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//
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/**
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* The character is marked as 'old', restricted from trade and mail.
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*/
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Old = RestrictedTradeAccess | RestrictedMailAccess,
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/**
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* The character is soft banned, restricted from trade, mail, and chat.
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*/
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SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
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};
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