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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -6,7 +6,7 @@
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/**
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* Represents the possible states a mission can be in
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*/
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enum class MissionState : int {
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enum class MissionState : int32_t {
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/**
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* The mission state is unknown
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*/
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16
dCommon/dEnums/eMovementPlatformState.h
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16
dCommon/dEnums/eMovementPlatformState.h
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#ifndef __EMOVEMENTPLATFORMSTATE__H__
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#define __EMOVEMENTPLATFORMSTATE__H__
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#include <cstdint>
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/**
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* The different types of platform movement state, supposedly a bitmap
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*/
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enum class eMovementPlatformState : uint32_t
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{
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Moving = 0b00010,
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Stationary = 0b11001,
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Stopped = 0b01100
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};
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#endif //!__EMOVEMENTPLATFORMSTATE__H__
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