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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)
* add rotation behavior logic (not working correctly for multiple axes) * Fix FetchContent_Declare speed * remove manual quaternion math * feat: working rotations * remove flag * feat: make directional movements based on model rotation and not world axes * poggers rotation on the strip * Add OnStartup and OnTimer * go home works * Add DoDamage behavior and dont try and start the same node multiple times * fix: pause bbb models * interrupt rotations and save interrupt count across resets
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@@ -211,14 +211,14 @@ void PropertyBehavior::Update(float deltaTime, ModelComponent& modelComponent) {
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}
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}
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void PropertyBehavior::OnChatMessageReceived(const std::string& sMessage) {
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void PropertyBehavior::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) {
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auto& activeState = GetActiveState();
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activeState.OnChatMessageReceived(sMessage);
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activeState.OnChatMessageReceived(sMessage, sender);
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}
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void PropertyBehavior::OnHit() {
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void PropertyBehavior::OnHit(const LWOOBJID attacker) {
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auto& activeState = GetActiveState();
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activeState.OnHit();
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activeState.OnHit(attacker);
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}
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State& PropertyBehavior::GetActiveState() {
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