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feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)
* add rotation behavior logic (not working correctly for multiple axes) * Fix FetchContent_Declare speed * remove manual quaternion math * feat: working rotations * remove flag * feat: make directional movements based on model rotation and not world axes * poggers rotation on the strip * Add OnStartup and OnTimer * go home works * Add DoDamage behavior and dont try and start the same node multiple times * fix: pause bbb models * interrupt rotations and save interrupt count across resets
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@@ -86,7 +86,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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return;
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}
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}
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msg->target = objectID;
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msg->Deserialize(inStream);
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msg->Handle(*entity, sysAddr);
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return;
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