feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)

* add rotation behavior logic (not working correctly for multiple axes)

* Fix FetchContent_Declare speed

* remove manual quaternion math

* feat: working rotations

* remove flag

* feat: make directional movements based on model rotation and not world axes

* poggers rotation on the strip

* Add OnStartup and OnTimer

* go home works

* Add DoDamage behavior and dont try and start the same node multiple times

* fix: pause bbb models

* interrupt rotations and save interrupt count across resets
This commit is contained in:
David Markowitz
2026-10-05 10:33:45 -07:00
committed by GitHub
parent 66e2790193
commit fc6a7fbd52
20 changed files with 465 additions and 127 deletions

View File

@@ -22,6 +22,11 @@ enum class eClimbableType : int32_t {
CLIMBABLE_TYPE_WALL_STICK
};
namespace GameMessages {
struct SetAngularVelocity;
struct GetAngularVelocity;
}
/**
* Component that serializes locations of entities to the client
@@ -61,6 +66,9 @@ public:
*/
void SetAngularVelocity(const NiPoint3& value) { m_AngularVelocity = value; m_DirtyVelocity = true; }
bool OnSetAngularVelocity(GameMessages::SetAngularVelocity& setAngVel);
bool OnGetAngularVelocity(GameMessages::GetAngularVelocity& getAngVel);
/**
* Returns the physics motion state
* @return the physics motion state