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feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)
* add rotation behavior logic (not working correctly for multiple axes) * Fix FetchContent_Declare speed * remove manual quaternion math * feat: working rotations * remove flag * feat: make directional movements based on model rotation and not world axes * poggers rotation on the strip * Add OnStartup and OnTimer * go home works * Add DoDamage behavior and dont try and start the same node multiple times * fix: pause bbb models * interrupt rotations and save interrupt count across resets
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@@ -802,13 +802,13 @@ const std::map<LWOOBJID, LWOOBJID>& PropertyManagementComponent::GetModels() con
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return models;
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}
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void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage) const {
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void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) const {
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for (const auto& modelID : models | std::views::keys) {
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auto* const model = Game::entityManager->GetEntity(modelID);
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if (!model) continue;
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auto* const modelComponent = model->GetComponent<ModelComponent>();
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if (!modelComponent) continue;
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modelComponent->OnChatMessageReceived(sMessage);
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modelComponent->OnChatMessageReceived(sMessage, sender);
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}
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}
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