feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)

* add rotation behavior logic (not working correctly for multiple axes)

* Fix FetchContent_Declare speed

* remove manual quaternion math

* feat: working rotations

* remove flag

* feat: make directional movements based on model rotation and not world axes

* poggers rotation on the strip

* Add OnStartup and OnTimer

* go home works

* Add DoDamage behavior and dont try and start the same node multiple times

* fix: pause bbb models

* interrupt rotations and save interrupt count across resets
This commit is contained in:
David Markowitz
2026-10-05 10:33:45 -07:00
committed by GitHub
parent 66e2790193
commit fc6a7fbd52
20 changed files with 465 additions and 127 deletions

View File

@@ -588,7 +588,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
// Client does the same check, so we're doing it too
auto* const modelComponent = m_Parent->GetComponent<ModelComponent>();
if (modelComponent) {
modelComponent->OnHit();
modelComponent->OnHit(source);
// Don't actually deal the damage so the model doesn't die
return;
}