mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-13 08:13:46 +00:00
feat: Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038)
* add rotation behavior logic (not working correctly for multiple axes) * Fix FetchContent_Declare speed * remove manual quaternion math * feat: working rotations * remove flag * feat: make directional movements based on model rotation and not world axes * poggers rotation on the strip * Add OnStartup and OnTimer * go home works * Add DoDamage behavior and dont try and start the same node multiple times * fix: pause bbb models * interrupt rotations and save interrupt count across resets
This commit is contained in:
@@ -60,7 +60,7 @@ constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
|
||||
constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
||||
constexpr uint32_t MAX_MESSAGE_LENGTH = 0x500000; //!< Prevent exceptionally large msgs from being processed. Should always be used to check user provided inputs.
|
||||
|
||||
constexpr float PI = 3.14159f;
|
||||
constexpr float PI = 3.14159265358979323846264338327950288f;
|
||||
|
||||
//============ STRUCTS ==============
|
||||
|
||||
|
||||
23
dCommon/dMath.h
Normal file
23
dCommon/dMath.h
Normal file
@@ -0,0 +1,23 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef DMATH_H
|
||||
#define DMATH_H
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace Math {
|
||||
constexpr float PI = 3.14159265358979323846264338327950288f;
|
||||
constexpr float RATIO_DEG_TO_RAD = PI / 180.0f;
|
||||
constexpr float RATIO_RAD_TO_DEG = 180.0f / PI;
|
||||
|
||||
inline float DegToRad(float degrees) {
|
||||
return degrees * RATIO_DEG_TO_RAD;
|
||||
}
|
||||
|
||||
inline float RadToDeg(float radians) {
|
||||
return radians * RATIO_RAD_TO_DEG;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //!DMATH_H
|
||||
Reference in New Issue
Block a user