Patch ghosting exclusions (#1059)

This commit is contained in:
David Markowitz 2023-04-17 12:19:26 -07:00 committed by GitHub
parent 4734996c7c
commit fbfa778d3d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -727,7 +727,7 @@ void Entity::Initialize() {
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) { if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements // Don't ghost what is likely large scene elements
if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) { if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
goto no_ghosting; goto no_ghosting;
} }