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Patch ghosting exclusions (#1059)
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@ -727,7 +727,7 @@ void Entity::Initialize() {
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if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
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if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
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// Don't ghost what is likely large scene elements
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// Don't ghost what is likely large scene elements
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if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) {
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if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
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goto no_ghosting;
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goto no_ghosting;
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}
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}
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