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Fix item getter for moving items
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
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@ -353,8 +353,6 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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while (left > 0)
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while (left > 0)
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{
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{
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item = origin->FindItemByLot(lot, ignoreEquipped);
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if (item == nullptr)
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if (item == nullptr)
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{
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{
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item = origin->FindItemByLot(lot, false);
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item = origin->FindItemByLot(lot, false);
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