Implemented die roll animations for the Lego Dice item

This commit is contained in:
BuildTools 2021-12-15 13:23:49 -06:00
parent d7294bda55
commit fb18225f46
4 changed files with 56 additions and 0 deletions

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@ -261,6 +261,7 @@
#include "PersonalFortress.h"
#include "PropertyDevice.h"
#include "ImaginationBackpackHealServer.h"
#include "LegoDieRoll.h"
// Survival scripts
#include "AgSurvivalStromling.h"
@ -774,6 +775,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new PropertyDevice();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
script = new ImaginationBackpackHealServer();
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
script = new LegoDieRoll();
//Ignore these scripts:
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")

41
dScripts/LegoDieRoll.cpp Normal file
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@ -0,0 +1,41 @@
#include "LegoDieRoll.h"
#include "Entity.h"
#include "GameMessages.h"
void LegoDieRoll::OnStartup(Entity* self) {
self->AddTimer("DoneRolling", 10.0f);
self->AddTimer("ThrowDice", LegoDieRoll::animTime);
}
void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "DoneRolling") {
self->Smash(self->GetObjectID(), SILENT);
}
else if (timerName == "ThrowDice") {
int dieRoll = GeneralUtils::GenerateRandomNumber<int>(1, 6);
switch (dieRoll)
{
case 1:
GameMessages::SendPlayAnimation(self, u"roll-die-1");
break;
case 2:
GameMessages::SendPlayAnimation(self, u"roll-die-2");
break;
case 3:
GameMessages::SendPlayAnimation(self, u"roll-die-3");
break;
case 4:
GameMessages::SendPlayAnimation(self, u"roll-die-4");
break;
case 5:
GameMessages::SendPlayAnimation(self, u"roll-die-5");
break;
case 6:
GameMessages::SendPlayAnimation(self, u"roll-die-6");
break;
default:
break;
}
}
}

11
dScripts/LegoDieRoll.h Normal file
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@ -0,0 +1,11 @@
#pragma once
#include "CppScripts.h"
class LegoDieRoll : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
private:
constexpr static const float animTime = 2.0f;
};

1
utils Submodule

@ -0,0 +1 @@
Subproject commit 74508f879a17910ae7273ee62c7b3252d166b8ee