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Implemented die roll animations for the Lego Dice item
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41
dScripts/LegoDieRoll.cpp
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41
dScripts/LegoDieRoll.cpp
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@@ -0,0 +1,41 @@
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#include "LegoDieRoll.h"
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#include "Entity.h"
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#include "GameMessages.h"
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void LegoDieRoll::OnStartup(Entity* self) {
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self->AddTimer("DoneRolling", 10.0f);
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self->AddTimer("ThrowDice", LegoDieRoll::animTime);
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}
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void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "DoneRolling") {
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self->Smash(self->GetObjectID(), SILENT);
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}
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else if (timerName == "ThrowDice") {
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int dieRoll = GeneralUtils::GenerateRandomNumber<int>(1, 6);
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switch (dieRoll)
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{
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case 1:
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GameMessages::SendPlayAnimation(self, u"roll-die-1");
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break;
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case 2:
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GameMessages::SendPlayAnimation(self, u"roll-die-2");
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break;
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case 3:
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GameMessages::SendPlayAnimation(self, u"roll-die-3");
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break;
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case 4:
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GameMessages::SendPlayAnimation(self, u"roll-die-4");
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break;
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case 5:
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GameMessages::SendPlayAnimation(self, u"roll-die-5");
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break;
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case 6:
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GameMessages::SendPlayAnimation(self, u"roll-die-6");
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break;
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default:
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break;
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}
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}
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}
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