mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-08 15:54:22 +00:00
fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
This commit is contained in:
@@ -24,8 +24,11 @@ void AgFans::OnStartup(Entity* self) {
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}
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void AgFans::ToggleFX(Entity* self, bool hit) {
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std::string fanGroup = self->GetGroups()[0];
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std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
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const auto groups = self->GetGroups();
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std::string fanGroup = groups.empty() ? "" : groups[0];
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const auto fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
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const auto fxObjs = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx");
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auto* const fxObj = fxObjs.empty() ? nullptr : fxObjs[0];
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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@@ -47,8 +50,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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volumePhys->SetPhysicsEffectActive(false);
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Game::entityManager->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
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RenderComponent::PlayAnimation(fxObj, u"trigger");
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if (fxObj) RenderComponent::PlayAnimation(fxObj, u"trigger");
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}
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}
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} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
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@@ -63,8 +65,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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volumePhys->SetPhysicsEffectActive(true);
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Game::entityManager->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
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RenderComponent::PlayAnimation(fxObj, u"idle");
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if (fxObj) RenderComponent::PlayAnimation(fxObj, u"idle");
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}
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}
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}
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@@ -6,6 +6,7 @@
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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if (myGroup.size() <= 10) return;
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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@@ -17,6 +18,7 @@ void FvBrickPuzzleServer::OnStartup(Entity* self) {
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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if (myGroup.size() <= 10) return;
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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@@ -9,9 +9,12 @@ void FvFacilityBrick::OnStartup(Entity* self) {
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}
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void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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auto* brickSpawner = Game::zoneManager->GetSpawnersByName("ImaginationBrick")[0];
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auto* bugSpawner = Game::zoneManager->GetSpawnersByName("MaelstromBug")[0];
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auto* canisterSpawner = Game::zoneManager->GetSpawnersByName("BrickCanister")[0];
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const auto brickObjs = Game::zoneManager->GetSpawnersByName("ImaginationBrick");
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auto* const brickSpawner = brickObjs.empty() ? nullptr : brickObjs[0];
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const auto bugObjs = Game::zoneManager->GetSpawnersByName("MaelstromBug");
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auto* const bugSpawner = bugObjs.empty() ? nullptr : bugObjs[0];
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const auto canisterObjs = Game::zoneManager->GetSpawnersByName("BrickCanister");
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auto* const canisterSpawner = canisterObjs.empty() ? nullptr : canisterObjs[0];
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if (name == "ConsoleLeftUp") {
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GameMessages::SendStopFXEffect(self, true, "LeftPipeOff");
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@@ -62,7 +65,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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canisterSpawner->Reset();
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canisterSpawner->Deactivate();
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} else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive")) {
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brickSpawner->Activate();
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if (brickSpawner) brickSpawner->Activate();
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auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
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@@ -70,17 +73,25 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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GameMessages::SendStopFXEffect(object, true, "bluebrick");
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}
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bugSpawner->Reset();
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bugSpawner->Deactivate();
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if (bugSpawner) {
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bugSpawner->Reset();
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bugSpawner->Deactivate();
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}
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canisterSpawner->Reset();
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canisterSpawner->Activate();
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if (canisterSpawner) {
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canisterSpawner->Reset();
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canisterSpawner->Activate();
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}
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} else {
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brickSpawner->Reset();
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brickSpawner->Deactivate();
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if (brickSpawner) {
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brickSpawner->Reset();
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brickSpawner->Deactivate();
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}
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bugSpawner->Reset();
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bugSpawner->Activate();
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if (bugSpawner) {
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bugSpawner->Reset();
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bugSpawner->Activate();
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}
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}
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}
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@@ -241,7 +241,7 @@ void SGCannon::GameOverTimerFunc(Entity* self) {
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void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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const auto spawnNumber = static_cast<uint32_t>(std::stoi(name.substr(7)));
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const auto spawnNumber = GeneralUtils::TryParse(name.substr(7), 0);
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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if (activeSpawns.size() <= spawnNumber) {
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LOG_DEBUG("Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
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@@ -41,7 +41,9 @@ void NsConcertQuickBuild::OnStartup(Entity* self) {
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return;
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// Get the manager of the crate of this quick build
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const auto groupNumber = std::stoi(splitGroup.at(3));
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const auto groupNumber = GeneralUtils::TryParse(splitGroup.at(3), -1);
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if (groupNumber == -1) return;
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const auto managerObjects = Game::entityManager->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
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if (managerObjects.empty())
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return;
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@@ -42,8 +42,11 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
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}
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if (flagID != -1) {
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player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
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player->GetCharacter()->SetPlayerFlag(flagID, true);
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auto* const character = player->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
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character->SetPlayerFlag(flagID, true);
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}
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}
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MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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@@ -33,7 +33,8 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI
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) {
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//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
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target->GetCharacter()->SetPlayerFlag(113, true);
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auto* const character = target->GetCharacter();
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if (character) character->SetPlayerFlag(113, true);
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Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
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}
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