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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-09 00:04:22 +00:00
fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
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@@ -7,9 +7,14 @@
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void Binoculars::OnUse(Entity* self, Entity* user) {
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const auto number = self->GetVarAsString(u"number");
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int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number);
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if (user->GetCharacter()->GetPlayerFlag(flag) == false) {
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user->GetCharacter()->SetPlayerFlag(flag, true);
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const int32_t flag = GeneralUtils::TryParse(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number, 0);
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GameMessages::GetFlag flagMsg;
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flagMsg.target = user->GetObjectID();
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flagMsg.flagID = flag;
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flagMsg.Send();
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if (!flagMsg.flag) {
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auto* const character = user->GetCharacter();
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if (character) character->SetPlayerFlag(flag, true);
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GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
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}
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}
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