mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-08 15:54:22 +00:00
fix: security vulnerabilities
Tested that all functions related to the touched files work will test sqlite on a CI build
This commit is contained in:
@@ -36,13 +36,14 @@ void AmSkullkinDrill::OnStartup(Entity* self) {
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Entity* AmSkullkinDrill::GetStandObj(Entity* self) {
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const auto& myGroup = self->GetGroups();
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if (myGroup.empty()) {
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if (myGroup.empty() || myGroup[0].empty()) {
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return nullptr;
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}
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const auto& group = myGroup[0];
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std::string groupName = "Drill_Stand_";
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groupName.push_back(myGroup[0][myGroup[0].size() - 1]);
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groupName.push_back(group.back());
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const auto standObjs = Game::entityManager->GetEntitiesInGroup(groupName);
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@@ -7,9 +7,14 @@
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void Binoculars::OnUse(Entity* self, Entity* user) {
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const auto number = self->GetVarAsString(u"number");
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int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number);
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if (user->GetCharacter()->GetPlayerFlag(flag) == false) {
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user->GetCharacter()->SetPlayerFlag(flag, true);
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const int32_t flag = GeneralUtils::TryParse(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number, 0);
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GameMessages::GetFlag flagMsg;
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flagMsg.target = user->GetObjectID();
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flagMsg.flagID = flag;
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flagMsg.Send();
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if (!flagMsg.flag) {
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auto* const character = user->GetCharacter();
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if (character) character->SetPlayerFlag(flag, true);
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GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
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}
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}
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@@ -33,14 +33,18 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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const auto storyText = self->GetVarAsString(u"storyText");
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if (storyText.length() > 2) {
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auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));
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if(!storyValue) return;
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if (!storyValue) return;
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int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
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if (boxFlag <= 0) {
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boxFlag = (10000 + Game::server->GetZoneID() + storyValue.value());
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}
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if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
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user->GetCharacter()->SetPlayerFlag(boxFlag, true);
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GameMessages::GetFlag flagMsg;
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flagMsg.target = user->GetObjectID();
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flagMsg.flagID = boxFlag;
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flagMsg.Send();
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if (!flagMsg.flag) {
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auto* const character = user->GetCharacter();
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if (character) user->GetCharacter()->SetPlayerFlag(boxFlag, true);
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GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
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}
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}
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@@ -26,7 +26,8 @@ void NsConcertChoiceBuildManager::SpawnCrate(Entity* self) {
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const auto splitGroup = GeneralUtils::SplitString(group, '_');
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if (splitGroup.size() < 2)
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return;
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const auto groupNumber = std::stoi(splitGroup.at(1));
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const auto groupNumber = GeneralUtils::TryParse(splitGroup.at(1), -1);
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if (groupNumber == -1) return;
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EntityInfo info{};
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info.lot = crate.lot;
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@@ -33,7 +33,8 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
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const auto flag = self->GetVar<int32_t>(u"flag");
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player->GetCharacter()->SetPlayerFlag(flag, true);
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auto* const character = player->GetCharacter();
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if (character) character->SetPlayerFlag(flag, true);
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RenderComponent::PlayAnimation(player, u"rebuild-celebrate");
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@@ -413,7 +413,8 @@ void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std
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if (player == nullptr)
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return;
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player->GetCharacter()->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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auto* const character = player->GetCharacter();
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if (character) character->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
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LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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@@ -15,7 +15,7 @@ void VeMissionConsole::OnUse(Entity* self, Entity* user) {
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// The flag to set is 101<number>
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const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
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const int32_t flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));
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const int32_t flag = GeneralUtils::TryParse("101" + GeneralUtils::UTF16ToWTF8(flagNumber), 0);
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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@@ -13,7 +13,10 @@ void CavePrisonCage::OnStartup(Entity* self) {
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return;
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}
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auto* spawner = Game::zoneManager->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum))[0];
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const auto spawners = Game::zoneManager->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum));
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if (spawners.empty()) return;
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auto* spawner = spawners[0];
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self->SetVar<Spawner*>(u"CWSpawner", spawner);
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@@ -21,6 +24,7 @@ void CavePrisonCage::OnStartup(Entity* self) {
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}
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void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
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if (!spawner) return;
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SpawnCounterweight(self, spawner);
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NiPoint3 mypos = self->GetPosition();
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@@ -62,6 +66,8 @@ void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState stat
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}
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void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
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if (!spawner) return;
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spawner->Reset();
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auto* counterweight = spawner->Spawn();
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@@ -164,7 +170,8 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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const auto flagNum = 2020 + self->GetVarAs<int32_t>(u"myNumber");
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// Set the flag on the builder character
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builder->GetCharacter()->SetPlayerFlag(flagNum, true);
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auto* const character = builder->GetCharacter();
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if (character) character->SetPlayerFlag(flagNum, true);
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// Setup a timer named 'VillagerEscape' to be triggered in 5 seconds
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self->AddTimer("VillagerEscape", 5.0f);
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@@ -408,7 +408,7 @@ void NjMonastryBossInstance::SummonWave(Entity* self, Entity* frakjaw) {
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// Stop the music for the first, fourth and fifth wave
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const auto wave = self->GetVar<uint32_t>(WaveNumberVariable);
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if (wave >= 1 || wave < (m_Waves.size() - 1)) {
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if (wave >= 1 && wave < (m_Waves.size() - 1)) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), StopMusicNotification, 0, 0,
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LWOOBJID_EMPTY, AudioWaveAudio + std::to_string(wave - 1),
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UNASSIGNED_SYSTEM_ADDRESS);
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