fix(rocket): RocketEquipped goes to every client, with the clone and LUP world

Live sent the launchpad's FireEventClientSide("RocketEquipped") to every
client in the zone: 1,196 of 1,265 captured were other players'
launches. On each client it starts that player's launch
(LWORocketLaunchComponentCommon::msgFireEventClientSide sends
BeginLaunch to the sender), so others see the rocket take off; DLU sent
it only to the launcher. param1 is the property clone for property
launches (7 of 7 equal the clone in the following TransferToZone) and
param2 the picked world of a LUP entrance (0-3, one pad only).

The capture notes read the RocketEquipped and ChangeObjectWorldState
seen before LEVEL_LOAD_COMPLETE as the arriving player's own rocket:
all 21 are other players launching (their sender is never the loading
player), so arrival itself is left as it is.

Check: with two players at a launchpad, launch one: the other sees the
rocket launch animation; launch to a property and to a LUP world and
land in the right place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:48:15 -05:00
parent 04c5c4f310
commit fb0897a1d7
6 changed files with 77 additions and 5 deletions

View File

@@ -315,7 +315,7 @@ the 1.10.64 client.
| `SetStatusImmunity` | Fixed (wire fix): used to write the flags in DLU's order (BasicAttack, DOT, Knockback, Interrupt, Speed, ImaginationGain, ImaginationLoss, QuickbuildInterrupt, PullToPoint). | The client uses alphabetical order: BasicAttack, DOT, ImaginationGain, ImaginationLoss, Interrupt, Knockback, PullToPoint, QuickbuildInterrupt, Speed (`0x00d8f140`; field offsets named by `0x00d8f410`). |
| `RequestDie` | Read with the `Die` layout. | Starts with one `bDieAccepted` bit and has a mandatory `lootOwnerID` (`0x00e02d90`). |
| `SetCurrency` | `sourceTradeID` is an optional `int32_t`. | lu_packets has an object ID (8 bytes). DLU only ever sends 0 (flag bit 0), so no bytes differ today. |
| `FireEventClientSide` | Never writes `param1`/`param2` (both flag bits 0), whatever the caller passed: `RocketEquipped` loses the clone ID. | Optional `i64 param1` (default 0) and `i32 param2` (default -1). |
| `FireEventClientSide` | Fixed: writes `param1`/`param2`. `RocketEquipped` carries the property clone in `param1` and a LUP entrance's world index in `param2`, and goes to every client (live: 1,196 of 1,265 captured were other players' launches). | Optional `i64 param1` (default 0) and `i32 param2` (default -1). |
| `PickupCurrency` | Reads only the amount. | lu_packets has a position after it (ignored, harmless). |
| `MatchUpdate`, `MatchRequest` | Name-value text is widened/narrowed one byte per UTF-16 unit, so non-ASCII names are garbled. | UTF-16 text. |
| `ScriptNetworkVarUpdate` | The text goes through `ASCIIToUTF16`. | UTF-16 text (non-ASCII values are garbled). |