fix(rocket): RocketEquipped goes to every client, with the clone and LUP world

Live sent the launchpad's FireEventClientSide("RocketEquipped") to every
client in the zone: 1,196 of 1,265 captured were other players'
launches. On each client it starts that player's launch
(LWORocketLaunchComponentCommon::msgFireEventClientSide sends
BeginLaunch to the sender), so others see the rocket take off; DLU sent
it only to the launcher. param1 is the property clone for property
launches (7 of 7 equal the clone in the following TransferToZone) and
param2 the picked world of a LUP entrance (0-3, one pad only).

The capture notes read the RocketEquipped and ChangeObjectWorldState
seen before LEVEL_LOAD_COMPLETE as the arriving player's own rocket:
all 21 are other players launching (their sender is never the loading
player), so arrival itself is left as it is.

Check: with two players at a launchpad, launch one: the other sees the
rocket launch animation; launch to a property and to a LUP world and
land in the right place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:48:15 -05:00
parent 04c5c4f310
commit fb0897a1d7
6 changed files with 77 additions and 5 deletions

View File

@@ -34,5 +34,5 @@ void MultiZoneEntranceComponent::OnSelectWorld(Entity* originator, uint32_t inde
auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
if (!rocketLaunchpadControlComponent || index >= m_LUPWorlds.size()) return;
rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0);
rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0, static_cast<int32_t>(index));
}