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fix(rocket): RocketEquipped goes to every client, with the clone and LUP world
Live sent the launchpad's FireEventClientSide("RocketEquipped") to every
client in the zone: 1,196 of 1,265 captured were other players'
launches. On each client it starts that player's launch
(LWORocketLaunchComponentCommon::msgFireEventClientSide sends
BeginLaunch to the sender), so others see the rocket take off; DLU sent
it only to the launcher. param1 is the property clone for property
launches (7 of 7 equal the clone in the following TransferToZone) and
param2 the picked world of a LUP entrance (0-3, one pad only).
The capture notes read the RocketEquipped and ChangeObjectWorldState
seen before LEVEL_LOAD_COMPLETE as the arriving player's own rocket:
all 21 are other players launching (their sender is never the loading
player), so arrival itself is left as it is.
Check: with two players at a launchpad, launch one: the other sees the
rocket launch animation; launch to a property and to a LUP world and
land in the right place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -34,5 +34,5 @@ void MultiZoneEntranceComponent::OnSelectWorld(Entity* originator, uint32_t inde
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auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketLaunchpadControlComponent || index >= m_LUPWorlds.size()) return;
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rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0);
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rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0, static_cast<int32_t>(index));
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}
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@@ -45,7 +45,14 @@ RocketLaunchpadControlComponent::~RocketLaunchpadControlComponent() {
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delete m_AltPrecondition;
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}
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void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, LWOCLONEID cloneId) {
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GameMessages::FireEventClientSide RocketLaunchpadControlComponent::MakeRocketEquipped(const LWOOBJID launchpad, const LWOOBJID rocket, const LWOOBJID player, const LWOCLONEID cloneId, const int32_t worldIndex) {
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GameMessages::FireEventClientSide rocketEquipped(launchpad, u"RocketEquipped", rocket, player);
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if (cloneId != LWOCLONEID_INVALID) rocketEquipped.param1 = cloneId;
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rocketEquipped.param2 = worldIndex;
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return rocketEquipped;
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}
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void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, LWOCLONEID cloneId, int32_t worldIndex) {
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auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId;
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if (zone == 0) {
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@@ -79,7 +86,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
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SetSelectedMapId(originator->GetObjectID(), zone);
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// Equipping the rocket (RocketEquip) sent ChangeObjectWorldState(ATTACHED); live sent it before this event
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GameMessages::FireEventClientSide(m_Parent->GetObjectID(), u"RocketEquipped", rocket->GetId(), originator->GetObjectID()).SendToClient(originator->GetSystemAddress());
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MakeRocketEquipped(m_Parent->GetObjectID(), rocket->GetId(), originator->GetObjectID(), cloneId, worldIndex).Send(UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(originator);
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}
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@@ -11,6 +11,10 @@
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#include "Component.h"
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#include "eReplicaComponentType.h"
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namespace GameMessages {
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struct FireEventClientSide;
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}
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class PreconditionExpression;
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/**
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@@ -28,8 +32,17 @@ public:
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* @param originator the entity to launch
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* @param mapId the world to go to
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* @param cloneId the clone ID (for properties)
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* @param worldIndex which of a LUP entrance's worlds was picked, -1 otherwise
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*/
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void Launch(Entity* originator, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID);
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void Launch(Entity* originator, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID, int32_t worldIndex = -1);
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/**
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* The "RocketEquipped" event live sent from the launchpad to every client in the zone when a player launched
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* (1,196 of the 1,265 captured were other players' launches): it plays the launch for that player on every
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* client (LWORocketLaunchComponentCommon::msgFireEventClientSide). param1 is the property clone (0 is left out),
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* param2 the picked LUP world index (-1 is left out).
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*/
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static GameMessages::FireEventClientSide MakeRocketEquipped(LWOOBJID launchpad, LWOOBJID rocket, LWOOBJID player, LWOCLONEID cloneId, int32_t worldIndex);
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/**
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* Handles an OnUse event from some entity, preparing it for launch to some other world
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