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perf(dashboard): economy reports on a large ledger
- Leave staff out of the currency and U-score reports by excluding the few staff characters, instead of joining every ledger row to its character and account. - Top earners: total per character first and look up names for the top rows only. - The places list and the activity report read map events for every kind in one query (GetMapZonesAllKinds) instead of one query per kind. With about 1M currency rows and 650k map event rows (90 days) on MariaDB: currency 1.8 s to 0.8 s, top earners 2.4 s to 0.75 s, places 2.6 s to 0.5 s, activity 2.6 s to 1.7 s. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -819,6 +819,7 @@ TEST_F(ParitySeeded, Economy) {
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Both("GetTransfers without inventory moves", [](GameDatabase& db) { return json{ db.GetTransfers(0, 10, 0, 0), db.GetTransfers(0, 10, CHAR_ALICE2, 0) }; });
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Both("GetTransfersForCharacters", [](GameDatabase& db) { return json{ db.GetTransfersForCharacters({ CHAR_ALICE, CHAR_ALICE2 }, 0, 10), db.GetTransfersForCharacters({}, 0, 10) }; });
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Both("GetMapZones", [&](GameDatabase& db) { return json{ db.GetMapZones(IEconomyLedger::eMapEvent::ENEMY_KILLS, day, day + 1), db.GetMapZones(IEconomyLedger::eMapEvent::POWERUP_DROPS, day, day + 1) }; });
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Both("GetMapZonesAllKinds", [&](GameDatabase& db) { return json{ db.GetMapZonesAllKinds(day, day + 1), db.GetMapZonesAllKinds(day + 5, day + 6) }; });
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Both("GetMapLots", [&](GameDatabase& db) {
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return json{ db.GetMapLots(1100, std::nullopt, IEconomyLedger::eMapEvent::ENEMY_KILLS, day, day + 1, 10), db.GetMapLots(1150, std::nullopt, IEconomyLedger::eMapEvent::ENEMY_KILLS, day, day + 1, 10),
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db.GetMapLots(1150, 3u, IEconomyLedger::eMapEvent::ENEMY_KILLS, day, day + 1, 10), db.GetMapLots(1150, 0u, IEconomyLedger::eMapEvent::ENEMY_KILLS, day, day + 1, 10) };
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