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Add more logging around rewarding items (#1861)
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@@ -129,6 +129,10 @@ std::unordered_map<LOT, int32_t> Loot::RollLootMatrix(Entity* player, uint32_t m
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}
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}
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for (const auto& drop : drops) {
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LOG("Player %llu has rolled %i of item %i from loot matrix %i", player->GetObjectID(), drop.second, drop.first, matrixIndex);
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}
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return drops;
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}
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