Script for when archway rebuild is done (#739)

This commit is contained in:
Aaron Kimbrell
2022-08-18 15:33:32 -05:00
committed by GitHub
parent e4a15a0f2e
commit f8c1e2fb52
4 changed files with 23 additions and 0 deletions

View File

@@ -116,6 +116,7 @@
#include "BaseEnemyApe.h"
#include "GfApeSmashingQB.h"
#include "ZoneGfProperty.h"
#include "GfArchway.h"
// SG Scripts
#include "SGCannon.h"
@@ -494,6 +495,9 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new GfApeSmashingQB();
else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua")
script = new ZoneGfProperty();
else if (scriptName == "scripts\\ai\\GF\\L_GF_ARCHWAY.lua") {
script = new GfArchway();
}
// SG
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")