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Merge branch 'DarkflameUniverse:main' into main
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@@ -1338,7 +1338,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money);
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ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@@ -1351,7 +1351,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money);
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ch->SetCoins(money, LOOT_SOURCE_MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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