mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
New records and commands
This commit is contained in:
parent
04e9e74d7c
commit
f78b28b454
@ -29,6 +29,7 @@
|
||||
#include "eChatMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@ -516,7 +517,14 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
Database::Get()->UpdateLastLoggedInCharacter(playerID);
|
||||
|
||||
uint32_t zoneID = character->GetZoneID();
|
||||
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
||||
if (zoneID == LWOZONEID_INVALID) {
|
||||
const std::string& defaultWorld = Game::config->GetValue("default_world");
|
||||
if (!defaultWorld.empty()) {
|
||||
zoneID = std::stoul(defaultWorld);
|
||||
} else {
|
||||
zoneID = 1000; //Send char to VE
|
||||
}
|
||||
}
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
@ -322,6 +322,18 @@ void Recorder::ActingDispatch(Entity* actor, const std::vector<Record*>& records
|
||||
}
|
||||
}
|
||||
|
||||
auto* cinematicRecord = dynamic_cast<CinematicRecord*>(record);
|
||||
|
||||
if (cinematicRecord) {
|
||||
if (variables != nullptr) {
|
||||
auto* playerEntity = Game::entityManager->GetEntity(variables->player);
|
||||
|
||||
if (playerEntity) {
|
||||
GameMessages::SendPlayCinematic(playerEntity->GetObjectID(), GeneralUtils::UTF8ToUTF16(cinematicRecord->cinematic), playerEntity->GetSystemAddress());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the record is a visibility record
|
||||
auto* visibilityRecord = dynamic_cast<VisibilityRecord*>(record);
|
||||
|
||||
@ -518,6 +530,8 @@ void Cinema::Recording::Recorder::LoadRecords(tinyxml2::XMLElement* root, std::v
|
||||
record = new SpawnRecord();
|
||||
} else if (name == "MissionRecord") {
|
||||
record = new MissionRecord();
|
||||
} else if (name == "CinematicRecord") {
|
||||
record = new CinematicRecord();
|
||||
} else {
|
||||
LOG("Unknown record type: %s", name.c_str());
|
||||
continue;
|
||||
@ -1468,4 +1482,26 @@ void Cinema::Recording::MissionRecord::Deserialize(tinyxml2::XMLElement* element
|
||||
m_Delay = element->DoubleAttribute("t");
|
||||
}
|
||||
|
||||
Cinema::Recording::CinematicRecord::CinematicRecord(const std::string& cinematic) {
|
||||
this->cinematic = cinematic;
|
||||
}
|
||||
|
||||
void Cinema::Recording::CinematicRecord::Act(Entity* actor) {
|
||||
}
|
||||
|
||||
void Cinema::Recording::CinematicRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
||||
auto* element = document.NewElement("CinematicRecord");
|
||||
|
||||
element->SetAttribute("cinematic", cinematic.c_str());
|
||||
|
||||
element->SetAttribute("t", m_Delay);
|
||||
|
||||
parent->InsertEndChild(element);
|
||||
}
|
||||
|
||||
void Cinema::Recording::CinematicRecord::Deserialize(tinyxml2::XMLElement* element) {
|
||||
cinematic = element->Attribute("cinematic");
|
||||
|
||||
m_Delay = element->DoubleAttribute("t");
|
||||
}
|
||||
|
||||
|
@ -454,4 +454,20 @@ public:
|
||||
void Deserialize(tinyxml2::XMLElement* element) override;
|
||||
};
|
||||
|
||||
class CinematicRecord : public Record
|
||||
{
|
||||
public:
|
||||
std::string cinematic;
|
||||
|
||||
CinematicRecord() = default;
|
||||
|
||||
CinematicRecord(const std::string& cinematic);
|
||||
|
||||
void Act(Entity* actor) override;
|
||||
|
||||
void Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) override;
|
||||
|
||||
void Deserialize(tinyxml2::XMLElement* element) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "MovementAIComponent.h"
|
||||
#include "Recorder.h"
|
||||
#include "GhostComponent.h"
|
||||
|
||||
using namespace Cinema;
|
||||
|
||||
@ -195,6 +196,22 @@ void Cinema::Scene::AutoLoadScenesForZone(LWOMAPID zone) {
|
||||
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
|
||||
});
|
||||
|
||||
SlashCommandHandler::RegisterCommand(Command{
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "cinematic" },
|
||||
.handle = CommandCinematic,
|
||||
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
|
||||
});
|
||||
|
||||
SlashCommandHandler::RegisterCommand(Command{
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "ghost" },
|
||||
.handle = CommandGhostReference,
|
||||
.requiredLevel = eGameMasterLevel::LEAD_MODERATOR
|
||||
});
|
||||
|
||||
const auto& scenesRoot = Game::config->GetValue("scenes_directory");
|
||||
|
||||
if (scenesRoot.empty()) {
|
||||
@ -697,3 +714,29 @@ void Cinema::Scene::CommandCompanion(Entity* entity, const SystemAddress& sysAdd
|
||||
Cinema::Recording::CompanionRecord::SetCompanion(actor, follow);
|
||||
});
|
||||
}
|
||||
|
||||
void Cinema::Scene::CommandCinematic(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.empty()) return;
|
||||
|
||||
const auto path = splitArgs[0];
|
||||
|
||||
GameMessages::SendPlayCinematic(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(path), sysAddr);
|
||||
}
|
||||
|
||||
void Cinema::Scene::CommandGhostReference(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* ghostComponent = entity->GetComponent<GhostComponent>();
|
||||
|
||||
if (ghostComponent == nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Entity does not have a ghost component.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& ref = ghostComponent->GetGhostReferencePoint();
|
||||
|
||||
std::stringstream ss;
|
||||
|
||||
ss << "<" << ref.x << ", " << ref.y << ", " << ref.z << ">";
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(ss.str()));
|
||||
}
|
||||
|
@ -134,6 +134,8 @@ private:
|
||||
static void CommandSceneAct(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
static void CommandSceneSetup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
static void CommandCompanion(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
static void CommandCinematic(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
static void CommandGhostReference(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
};
|
||||
|
||||
} // namespace Cinema
|
||||
|
Loading…
Reference in New Issue
Block a user