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feat(world): guilds in the world: create box, character component, guild commands
The world side of guilds (docs/Guilds.md): - TMP_GUILD_CREATE, which the client's guild create box sends to its world, goes to the chat server as GUILD_CREATE. - The character component reads the character's guild from the database when it loads (instead of the old unused "gn" and "gid" charxml attributes) and takes GUILD_GET_STATUS from the chat server; a change is serialized once (the client redraws the name billboard every time it reads a guild name). A name waiting for moderation isn't shown. - Slash commands (the client has none for guilds): /g and /guild (guild chat; the client's guild tab sends /g, which goes through the chat filter and mute like zone chat, then to the chat server as channel 10), /guildcreate (opens the create box with DisplayGuildCreateBox), /gkick, /grank <name> <officer|veteran|recruit>, /gleader and /gdisband confirm. - The Guild Master script (LOT 3001, L_GUILD_CREATE.lua: using it opens the create box). Live never placed it; GMs can spawn it. Check in game (two accounts, a client with a FeatureGating row "guilds", 1, 0, 0 in its cdclient.fdb): /guildcreate, make a guild (the name shows under yours, the guild button appears on the status bar); invite the second character from the guild window, accept, both lists show both; guild chat tab; /grank, /gkick, /gleader; leave from the window; log the second character out and in (guildmate logged off/in lines). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvPandaSpawnerServer.cpp"
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"FvPandaServer.cpp"
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"FvBrickPuzzleServer.cpp"
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"FvGuildCreate.cpp"
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"FvConsoleLeftQuickbuild.cpp"
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"FvConsoleRightQuickbuild.cpp"
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"FvFacilityBrick.cpp"
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11
dScripts/ai/FV/FvGuildCreate.cpp
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11
dScripts/ai/FV/FvGuildCreate.cpp
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@@ -0,0 +1,11 @@
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#include "FvGuildCreate.h"
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#include "Entity.h"
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#include "PlayerMessages.h"
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void FvGuildCreate::OnUse(Entity* self, Entity* user) {
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GameMessages::DisplayGuildCreateBox box;
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box.target = user->GetObjectID();
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box.bShow = true;
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box.Send(user->GetSystemAddress());
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}
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9
dScripts/ai/FV/FvGuildCreate.h
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9
dScripts/ai/FV/FvGuildCreate.h
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#pragma once
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#include "CppScripts.h"
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// The Guild Master (LOT 3001, scripts\ai\FV\L_GUILD_CREATE.lua): using it opens the guild create box (docs/Guilds.md).
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// Live never placed it in a zone.
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class FvGuildCreate : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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};
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