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feat(world): guilds in the world: create box, character component, guild commands
The world side of guilds (docs/Guilds.md): - TMP_GUILD_CREATE, which the client's guild create box sends to its world, goes to the chat server as GUILD_CREATE. - The character component reads the character's guild from the database when it loads (instead of the old unused "gn" and "gid" charxml attributes) and takes GUILD_GET_STATUS from the chat server; a change is serialized once (the client redraws the name billboard every time it reads a guild name). A name waiting for moderation isn't shown. - Slash commands (the client has none for guilds): /g and /guild (guild chat; the client's guild tab sends /g, which goes through the chat filter and mute like zone chat, then to the chat server as channel 10), /guildcreate (opens the create box with DisplayGuildCreateBox), /gkick, /grank <name> <officer|veteran|recruit>, /gleader and /gdisband confirm. - The Guild Master script (LOT 3001, L_GUILD_CREATE.lua: using it opens the create box). Live never placed it; GMs can spawn it. Check in game (two accounts, a client with a FeatureGating row "guilds", 1, 0, 0 in its cdclient.fdb): /guildcreate, make a guild (the name shows under yours, the guild button appears on the status bar); invite the second character from the guild window, accept, both lists show both; guild chat tab; /grank, /gkick, /gleader; leave from the window; log the second character out and in (guildmate logged off/in lines). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -158,6 +158,7 @@
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#include "FvNinjaGuard.h"
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#include "FvPassThroughWall.h"
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#include "FvBounceOverWall.h"
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#include "FvGuildCreate.h"
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#include "FvFong.h"
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#include "FvMaelstromGeyser.h"
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#include "FvRaceDragon.h"
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@@ -515,6 +516,7 @@ namespace {
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{"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return new FvFacilityPipes();}},
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{"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return new ImgBrickConsoleQB();}},
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{"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return new ActParadoxPipeFix();}},
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{"scripts\\ai\\FV\\L_GUILD_CREATE.lua", []() {return new FvGuildCreate();}},
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{"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return new FvNinjaGuard();}},
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{"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return new FvPassThroughWall();}},
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{"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return new FvBounceOverWall();}},
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