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Replace Quaternion with glm math (#1868)
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@@ -30,7 +30,7 @@ class GameDependenciesTest : public ::testing::Test {
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protected:
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void SetUpDependencies() {
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info.pos = NiPoint3Constant::ZERO;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.rot = QuatUtils::IDENTITY;
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info.scale = 1.0f;
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info.spawner = nullptr;
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info.lot = 999;
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