Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -11,7 +11,7 @@ struct SceneObject {
uint32_t nodeType;
uint32_t glomId;
NiPoint3 position;
NiQuaternion rotation;
NiQuaternion rotation = QuatUtils::IDENTITY;
float scale = 1.0f;
//std::string settings;
uint32_t value3;