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Replace Quaternion with glm math (#1868)
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@@ -11,7 +11,7 @@ struct SceneObject {
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uint32_t nodeType;
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uint32_t glomId;
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NiPoint3 position;
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NiQuaternion rotation;
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NiQuaternion rotation = QuatUtils::IDENTITY;
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float scale = 1.0f;
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//std::string settings;
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uint32_t value3;
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