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Replace Quaternion with glm math (#1868)
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@@ -1048,7 +1048,7 @@ void HandlePacket(Packet* packet) {
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Game::entityManager->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS);
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if (respawnPoint != NiPoint3Constant::ZERO) {
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GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternionConstant::IDENTITY);
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GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, QuatUtils::IDENTITY);
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}
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Game::entityManager->ConstructAllEntities(packet->systemAddress);
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