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Replace Quaternion with glm math (#1868)
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@@ -22,7 +22,7 @@ struct SGEnemy {
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struct SGConstants {
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Vector3 playerStartPosition;
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Quaternion playerStartRotation;
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Quaternion playerStartRotation = QuatUtils::IDENTITY;
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LOT cannonLot;
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uint32_t impactSkillID;
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LOT projectileLot;
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