Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -27,7 +27,7 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true);
auto dir = target->GetRotation().GetForwardVector();
auto dir = QuatUtils::Forward(target->GetRotation());
dir.y = 25;
dir.x = -dir.x * 15;