Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -18,7 +18,7 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self) {
force = 115;
}
const auto forward = self->GetRotation().GetRightVector() * -1;
const auto forward = QuatUtils::Right(self->GetRotation()) * -1;
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
phantomPhysicsComponent->SetDirectionalMultiplier(force);