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Replace Quaternion with glm math (#1868)
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@@ -48,7 +48,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
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RenderComponent::PlayAnimation(user, shockAnim);
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const auto dir = self->GetRotation().GetRightVector();
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const auto dir = QuatUtils::Right(self->GetRotation());
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GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, { dir.x * 15, 5, dir.z * 15 });
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