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Replace Quaternion with glm math (#1868)
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@@ -108,7 +108,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity& self, GameMessages::ChildLoa
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auto* const child = Game::entityManager->GetEntity(childLoaded.childID);
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if (child) {
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child->SetRotation(NiQuaternion::FromEulerAngles(child->GetRotation().GetEulerAngles() += NiPoint3(0, PI, 0))); // rotate 180 degrees
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child->SetRotation(QuatUtils::FromEuler(QuatUtils::Euler(child->GetRotation()) += NiPoint3(0, PI, 0))); // rotate 180 degrees
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}
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self.SetVar(u"currentTargetID", child->GetObjectID());
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