Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -108,7 +108,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity& self, GameMessages::ChildLoa
auto* const child = Game::entityManager->GetEntity(childLoaded.childID);
if (child) {
child->SetRotation(NiQuaternion::FromEulerAngles(child->GetRotation().GetEulerAngles() += NiPoint3(0, PI, 0))); // rotate 180 degrees
child->SetRotation(QuatUtils::FromEuler(QuatUtils::Euler(child->GetRotation()) += NiPoint3(0, PI, 0))); // rotate 180 degrees
}
self.SetVar(u"currentTargetID", child->GetObjectID());

View File

@@ -48,7 +48,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
RenderComponent::PlayAnimation(user, shockAnim);
const auto dir = self->GetRotation().GetRightVector();
const auto dir = QuatUtils::Right(self->GetRotation());
GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, { dir.x * 15, 5, dir.z * 15 });

View File

@@ -18,7 +18,7 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self) {
force = 115;
}
const auto forward = self->GetRotation().GetRightVector() * -1;
const auto forward = QuatUtils::Right(self->GetRotation()) * -1;
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
phantomPhysicsComponent->SetDirectionalMultiplier(force);