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Replace Quaternion with glm math (#1868)
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@@ -129,7 +129,7 @@ void AmShieldGenerator::EnemyEnteredShield(Entity* self, Entity* intruder) {
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return;
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}
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auto dir = intruder->GetRotation().GetForwardVector() * -1;
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auto dir = QuatUtils::Forward(intruder->GetRotation()) * -1;
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dir.y += 15;
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dir.x *= 50;
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dir.z *= 50;
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