Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -52,7 +52,7 @@ private:
ControllablePhysicsComponent* controllable = nullptr;
BaseCombatAIComponent* combat = nullptr;
NiQuaternion originRotation;
NiQuaternion originRotation = QuatUtils::IDENTITY;
int m_CurrentBossStage = 0;
int m_DeathCounter = 0;