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Replace Quaternion with glm math (#1868)
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@@ -52,7 +52,7 @@ private:
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ControllablePhysicsComponent* controllable = nullptr;
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BaseCombatAIComponent* combat = nullptr;
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NiQuaternion originRotation;
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NiQuaternion originRotation = QuatUtils::IDENTITY;
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int m_CurrentBossStage = 0;
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int m_DeathCounter = 0;
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