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Replace Quaternion with glm math (#1868)
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@@ -18,7 +18,6 @@ class AMFBaseValue;
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class AMFArrayValue;
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class Entity;
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class Item;
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class NiQuaternion;
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class User;
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class Leaderboard;
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class PropertySelectQueryProperty;
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@@ -765,7 +764,7 @@ namespace GameMessages {
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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NiPoint3 target{};
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NiQuaternion rotation{};
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NiQuaternion rotation = QuatUtils::IDENTITY;
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};
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struct ChildLoaded : public GameMsg {
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