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Replace Quaternion with glm math (#1868)
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@@ -316,7 +316,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
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start.originatorRot = originator->GetRotation();
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}
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if (rotationOverride != NiQuaternionConstant::IDENTITY) {
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if (rotationOverride != QuatUtils::IDENTITY) {
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start.originatorRot = rotationOverride;
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}
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//start.optionalTargetID = target;
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