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Replace Quaternion with glm math (#1868)
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@@ -48,7 +48,7 @@ struct RacingPlayerInfo {
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/**
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* Rotation that the player will respawn at if they smash their car
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*/
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NiQuaternion respawnRotation;
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NiQuaternion respawnRotation = QuatUtils::IDENTITY;
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/**
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* The index in the respawn point the player is now at
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