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Replace Quaternion with glm math (#1868)
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@@ -123,7 +123,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843);
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auto startPosition = NiPoint3Constant::ZERO;
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auto startRotation = NiQuaternionConstant::IDENTITY;
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auto startRotation = QuatUtils::IDENTITY;
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const std::string placementAsString = std::to_string(positionNumber);
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for (auto entity : spawnPointEntities) {
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if (!entity) continue;
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