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Replace Quaternion with glm math (#1868)
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@@ -175,5 +175,5 @@ private:
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/**
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* If this is a respawn volume, the exact rotation an entity will respawn
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*/
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NiQuaternion m_RespawnRot;
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NiQuaternion m_RespawnRot = QuatUtils::IDENTITY;
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};
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