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Replace Quaternion with glm math (#1868)
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@@ -622,7 +622,7 @@ private:
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NiPoint3 m_respawnPos;
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NiQuaternion m_respawnRot;
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NiQuaternion m_respawnRot = QuatUtils::IDENTITY;
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std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
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