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Replace Quaternion with glm math (#1868)
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@@ -767,7 +767,7 @@ void BaseCombatAIComponent::LookAt(const NiPoint3& point) {
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return;
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}
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m_Parent->SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), point));
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m_Parent->SetRotation(QuatUtils::LookAt(m_Parent->GetPosition(), point));
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}
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void BaseCombatAIComponent::SetDisabled(bool value) {
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