Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -767,7 +767,7 @@ void BaseCombatAIComponent::LookAt(const NiPoint3& point) {
return;
}
m_Parent->SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), point));
m_Parent->SetRotation(QuatUtils::LookAt(m_Parent->GetPosition(), point));
}
void BaseCombatAIComponent::SetDisabled(bool value) {