Replace Quaternion with glm math (#1868)

This commit is contained in:
David Markowitz
2025-09-06 19:18:03 -07:00
committed by GitHub
parent 8198ad70f6
commit f6c13d9ee6
77 changed files with 197 additions and 406 deletions

View File

@@ -48,7 +48,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
if (controllablePhysicsComponent != nullptr) {
if (m_Forward == 1) {
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
controllablePhysicsComponent->SetVelocity(QuatUtils::Forward(controllablePhysicsComponent->GetRotation()) * 25);
}
Game::entityManager->SerializeEntity(casterEntity);