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Replace Quaternion with glm math (#1868)
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@@ -13,7 +13,7 @@ public:
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}
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NiPoint3 position;
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NiQuaternion rotation;
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NiQuaternion rotation = QuatUtils::IDENTITY;
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LWOOBJID id{};
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LOT lot{};
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uint32_t ugcId{};
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