mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Revert "separate AgSpaceStuff and AgShipShake"
This commit is contained in:
@@ -15,7 +15,6 @@
|
||||
//VE / AG scripts:
|
||||
#include "AgShipPlayerDeathTrigger.h"
|
||||
#include "AgShipPlayerShockServer.h"
|
||||
#include "AgShipShake.h"
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "AgImagSmashable.h"
|
||||
#include "NpcNpSpacemanBob.h"
|
||||
@@ -291,9 +290,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new AgShipPlayerDeathTrigger();
|
||||
else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
|
||||
script = new NpcNpSpacemanBob();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua")
|
||||
script = new AgShipShake();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua")
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
|
||||
script = new AgSpaceStuff();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
|
||||
script = new AgShipPlayerShockServer();
|
||||
|
Reference in New Issue
Block a user