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implement jetpack behavior and remove hardcoded jetpacks (#411)
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@@ -91,7 +91,7 @@ namespace GameMessages {
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void SendSetInventorySize(Entity* entity, int invType, int size);
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void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
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void SendSetJetpackMode(Entity* entity, bool bDoHover, bool bUse, bool bIsJamessterPhysics);
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void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
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void SendResurrect(Entity* entity);
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void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
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void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);
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