implement jetpack behavior and remove hardcoded jetpacks (#411)

This commit is contained in:
Avery
2022-01-24 14:02:56 -08:00
committed by GitHub
parent 1e01423a93
commit f6558aa31e
11 changed files with 91 additions and 47 deletions

View File

@@ -91,7 +91,7 @@ namespace GameMessages {
void SendSetInventorySize(Entity* entity, int invType, int size);
void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
void SendSetJetpackMode(Entity* entity, bool bDoHover, bool bUse, bool bIsJamessterPhysics);
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
void SendResurrect(Entity* entity);
void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);